Publications
ORE's 5-year plan has in-principle acceptance at PCI Registered Reports:
Zoltan Dienes (2023) How can the experiences of those who engage in video games in healthy and unhealthy ways be systematically organised? Peer Community in Registered Reports. https://rr.peercommunityin.org/articles/rec?id=322
Publications:
Lukka, L., Karhulahti, V. M., Bergman, V. R., & Palva, J. M. (2024). Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions, 35, 100706. https://doi.org/10.1016/j.invent.2023.100706
Karhulahti, V. M., Branney, P., Siutila, M., & Syed, M. (2023). A Primer for Choosing, Designing and Evaluating Registered Reports for Qualitative Methods. Open Research Europe, 3(22), 22. https://doi.org/10.12688/openreseurope.15532.1
Karhulahti, V. M., Behm, S., & Lukka, L. (2023). Why do adults seek treatment for gaming (disorder)? A qualitative study. Humanities and Social Sciences Communications, 10(1). https://doi.org/10.1057/s41599-023-01775-y
Adamkovič, M., Martončik, M., Karhulahti, V. M., & Ropovik, I. (2023). Network structures of internet gaming disorder and gaming disorder: Symptom operationalization causes variation. Psychology of Addictive Behaviors. https://doi.org/10.1037/adb0000960
Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2023). Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal (e83) https://peercommunityjournal.org/articles/10.24072/pcjournal.313/
Voikar, V., Casarotto, P., Glerean, E., Laakso, K., Saurio, K., Karhulahti, V. M., & Scherer, A. (2023). The Finnish Reproducibility Network (FIRN): A national bottom-up approach to scientific integrity in a global context.5(1), e47. https://doi.org/10.36850/jrn.2023.e47
Lukka, L., Salonen, A., Vesterinen, M., Karhulahti, V. M., Palva, S., & Palva, J. M. (2023). The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study. BMC Digital Health, 1(1), 37. https://doi.org/10.1186/s44247-023-00037-w
Karhulahti, V.M. (2022) Reasons for Qualitative Psychologists to Share Human Data. British Journal of Social Psychology. https://doi.org/10.1111/bjso
Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2022). Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report. Collabra: Psychology, 8(1), 38819. https://doi.org/10.1525/collabra.38819
Karhulahti, V. M., Adamkovič, M., Vahlo, J., Martončik, M., Munukka, M., Koskimaa, R., & von Bonsdorff, M. (2022). Reply to Billieux and Fournier (2022): Collaborative Shortcut to Ontological Diversity. Addiction Research & Theory. https://doi.org/10.1080/16066359.2022.2160448
Karhulahti, V. M., Vahlo, J., Martončik, M., Munukka, M., Koskimaa, R., & von Bonsdorff, M. (2022). Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report. Addiction Research & Theory. https://doi.org/10.1080/16066359.2022.2115033
Presentations
Karhulahti, V. & Aarseth, E. (2023) A Typology of Videogame Rewards. DiGRA '23 Conference, Spain. http://digra.org:9998/DiGRA_2023_CR_3898.pdf
Siutila, M., et al (2023) Panel discussion: Gaming Disorder Around the World: Overview Through Six Continents. DiGRA '23 Conference, Spain.
Karhulahti, V. (2023) What Replicates, Anyway? Duplication in Psychological Science. SIPS Conference, Italy. https://osf.io/xh9jt/
Karhulahti, V. (2023) Forms of Gaming and Related Problems among Adults [in Finnish]. Pelituki 10 Years Event, Finland. https://www.matara.fi/tapahtumakalenteri/yleinen/pelituki-10-seminaari
Karhulahti, V. (2023) Sharing data via Finnish Social Science Data Archive [in Finnish]. MethodsFestival Conference 2023, Finland.
Karhulahti, V. (2023) Reasons to Share Human Data. Part of the "Open Science and Qualitative Methods" panel at Research Methods e-Festival 2023. National Centre for Research Methods (international online conference).