ORE's 5-year plan has in-principle acceptance at PCI Registered Reports

Zoltan Dienes (2023) How can the experiences of those who engage in video games in healthy and unhealthy ways be systematically organised? Peer Community in Registered Reports. 


Lukka, L., Karhulahti, V. M., Bergman, V. R., & Palva, J. M. (2024). Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions, 35, 100706. 

Karhulahti, V. M., Branney, P., Siutila, M., & Syed, M. (2023). A Primer for Choosing, Designing and Evaluating Registered Reports for Qualitative Methods. Open Research Europe, 3(22), 22. 

Karhulahti, V. M., Behm, S., & Lukka, L. (2023). Why do adults seek treatment for gaming (disorder)? A qualitative study. Humanities and Social Sciences Communications, 10(1). 

Adamkovič, M., Martončik, M., Karhulahti, V. M., & Ropovik, I. (2023). Network structures of internet gaming disorder and gaming disorder: Symptom operationalization causes variation. Psychology of Addictive Behaviors. 

Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2023). Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal (e83)

Voikar, V., Casarotto, P., Glerean, E., Laakso, K., Saurio, K., Karhulahti, V. M., & Scherer, A. (2023). The Finnish Reproducibility Network (FIRN): A national bottom-up approach to scientific integrity in a global context.5(1), e47.

Lukka, L., Salonen, A., Vesterinen, M., Karhulahti, V. M., Palva, S., & Palva, J. M. (2023). The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study. BMC Digital Health, 1(1), 37. 

Karhulahti, V.M. (2022) Reasons for Qualitative Psychologists to Share Human Data. British Journal of Social Psychology. 

Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2022). Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report. Collabra: Psychology, 8(1), 38819. 

Karhulahti, V. M., Adamkovič, M., Vahlo, J., Martončik, M., Munukka, M., Koskimaa, R., & von Bonsdorff, M. (2022). Reply to Billieux and Fournier (2022): Collaborative Shortcut to Ontological Diversity. Addiction Research & Theory. 

Karhulahti, V. M., Vahlo, J., Martončik, M., Munukka, M., Koskimaa, R., & von Bonsdorff, M. (2022). Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report. Addiction Research & Theory. 


Karhulahti, V. & Aarseth, E. (2023) A Typology of Videogame Rewards. DiGRA '23 Conference, Spain. 

Siutila, M., et al (2023) Panel discussion: Gaming Disorder Around the World: Overview Through Six Continents. DiGRA '23 Conference, Spain.

Karhulahti, V. (2023) What Replicates, Anyway? Duplication in Psychological Science. SIPS Conference, Italy. 

Karhulahti, V. (2023) Forms of Gaming and Related Problems among Adults [in Finnish]. Pelituki 10 Years Event, Finland. 

Karhulahti, V. (2023) Sharing data via Finnish Social Science Data Archive [in Finnish]. MethodsFestival Conference 2023, Finland. 

Karhulahti, V. (2023) Reasons to Share Human Data. Part of the "Open Science and Qualitative Methods" panel at Research Methods e-Festival 2023. National Centre for Research Methods (international online conference).