OPEN QUAL

Open Qual (OQ) will be a resource, which is constructed to support doing qualitative research with open science practices. OQ is currently in development and updates will be posted on this page. Until the next major revision, this page hosts a list of completed qualitative registered reports (including mixed methods) in all fields. If your work is not listed, you can email veli-matti.m.karhulahti@jyu.fi  

Dunne, J. H., Black, L., Banwell, E., Nanda, P., Anderton, M, Butters, L.C., Demkowicz, O., Davies, J., Davidson, B., Qualter, P., Humphrey, N., Jay, C., & Panayiotou, M. (2024). Identifying relevant dimensions to the measurement of adolescent social media experience via focus groups with young people. Acceptance of Version 9, Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/erjvz 

Mason, J., Pownall, M., Palmer, A., & Azevedo, F. (2023). Investigating lay perceptions of psychological measures: A registered report. Social Psychological Bulletin, 18, 1-32. https://doi.org/10.32872/spb.9383 

Pownall, M., Pennington, C. R., Norris, E., Juanchich, M., Smailes, D., Russell, S., ... & Clark, K. (2023). Evaluating the pedagogical effectiveness of study preregistration in the undergraduate dissertation. Advances in Methods and Practices in Psychological Science, 6(4), 25152459231202724. https://doi.org/10.1177/25152459231202724  

Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2023). Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal (e83) https://peercommunityjournal.org/articles/10.24072/pcjournal.313/ 

Xiao, L. Y. (2023). Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes. Collabra: Psychology, 9(1), 57641. https://doi.org/10.1525/collabra.57641 

Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2022). Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report. Collabra: Psychology, 8(1), 38819. https://doi.org/10.1525/collabra.38819